Sid Meier

Sid Meier’s Civilization: Beyond Earth – My thoughts.

Hello there! I wholeheartedly apologise for such a lack of content recently and I’m not going to bore you with excuses but I will say that this isn’t so much of a review rather than my thoughts and experiences with the game so let’s just get on with it.

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If you own a computer or are in to strategy games and haven’t heard of the behemoth that is Sid Meier then where the fuck have you been? The strategy game giants have graced us with another instalment to their Civilization series this time however there is a twist. It’s set in the future! Instead of doing the usual business of building a famous empire from the ground up over thousands of years this time we take on the job of setting up a colony on a distant planet. Each Civ is funded by a sponsor so instead of having separate countries you have different corporations. Now for the interests of impartiality I will admit that I am quite the Civilization fan but for the sack of this article I have put aside my preconceptions and tried to play this game with an open mind.

First off I am going to address an issue that I have seen a lot of people have with this game and that is that there is a lack of personality from the A.I. leaders. I don’t really think this is as big a deal as what some are making it out to be. Yes their aren’t as many leaders(as of yet) as there have been in previous games so most playthroughs are similar but you can clearly see patterns in behaviour and individual characteristics of each one. I think the major difference in this game is that none of the names are recognisable as in previous Civ games so we have no previous ideas of what that person is like. I do agree that the level of personality isn’t as high as in previous games but it is undeniably still there. I found myself many times getting angry with how certain factions were acting and even being very spiteful in different playthroughs because of how a leader acted in a different game. Anyway rant over.

The game plays a lot like any other Civ game so if you aren’t a fan of the previous ones then this probably won’t float your boat however if you are a fan of the earlier games or the genre in general then this will be a happy edition to your collection. For most part the game is almost identical to Civ V as they run on the same engine however it is the new setting and tweaks that they have made that make the game feel drastically different. The most notable change is the tech web, previously being a tech tree, allowing for much greater variation in advancements and giving science an even greater level of strategy as it makes each technology you research that little bit more significant. It also separates the different countries/corporations quite drastically as there are now hundreds of different orders to unlocking things like buildings and new units. The next most significant feature is probably the Affinity system. By acting in certain ways or researching certain things you gain affinity points and increasing your chosen affinity will lead to stronger units, new perks and also affect how other Civs react to you. This is a welcome addition however can prove a bit distracting as sometimes you focus on growing your affinity rather than your own Civilization.

There are so many choices to make in this game that it borderlines on the ridiculous. One of the reasons there aren’t that many starting leaders(in this game they are called sponsors) is because after picking which one you want to be there are then three more choices for you to customize your Civ with such as starting bonuses etc. This can be really fun as it really feels like your Civ is your own however as all the A.I. also customize themselves can make it difficult to work out how the opponents will play. The game also runs a quest system helping you to feel like there is a progression to what you are doing and with certain quests you are given a decision to make which will change what certain buildings output or give different buffs again further customizing your Civ.

Level design is a bit lacklustre as most places feel very similar however knowing Firaxis, the company behind the game, they will be releasing a bunch of dlc maps as they normally do. This is cushioned as from day one this game came with steam workshop support so modders have already been hard at work making the game have even more content.

Civilization: Beyond Earth is another good instalment in the franchise and is well worth a play if you are a fan. There are a few things that I think don’t make this a less fun game but do impact replayabillity and so I doubt it will eat up as many hours as say Civ V will/has/is but given the history of these games once a few large expansions have been released I would not be surprised if this game could eat away around 60hours+. Let me know what you guys think and what things you would like to be included in the expansions or made as a mod, thanks for reading!

Civilization: Beyond Earth is out now for PC.

 

-Joe