Hey everyone! So this week I’ve been having a little play around with a free to play game that goes by the name of Loadout. Safe to say this game ain’t your normal shooter. It’s a 3rd person over the shoulder run and gun style of game but it’s the added features and art style that really set this game a part.

Hank would of got Walt way sooner with these guns!

Hank would of got Walt way sooner with these guns!

Its cartoony and silly, similar to TF2 in a sense, but with a bit more gore and adult themes which do help separate its style from games of a similar ilk. The character customization is quite extensive too though you will need in game coins to buy the majority of the items available. I would say this is one of the weaker areas of the game though as there are only 3 character bases to choose from which kind of limits your customization but it’s not really noticeable when you’re actually playing so really it’s just more of a shame rather than a bad point.


The other amazingly fun and interesting feature they have is that of weapon crafting! You get to pick what type of gun you have then modify it to hell then even chose what kinds of ammo you fire and how the ammo acts, there are thousands of different combinations to choose from meaning that no 2 players are ever the same. You can even name your gun so when you die and you drop your weapon other people can see how funny and clever you are! all jokes aside though it does add a really good dynamic to the game and almost adds a layer of strategy and depth to the game.

Electric laser guided triple rocket launcher? Why not!

Electric laser guided triple rocket launcher? Why not!

The other thing I’ll mention before finishing is the game modes are really fun and players will inevitably find the games that they prefer and are better at, my personal favourite is Blitz where your kills/assists only are registered if you’re able to pick up an in game item from the dead enemy you killed. I just like it because it’s a little different and again it makes you try and add a layer of strategy to how you play it.

The game is still being added to with a custom game option on the way but I thoroughly think that this game is worth your time and did I mention that its free!  and unlike most free to play games where you can pay real-life money to unlock better equipment etc. the only thing real money will buy you is outfits and customization for your character, the only way to unlock new gun parts and equipment is by actually playing the game! Which I think is great and something game companies need to do more of so you don’t keep getting beaten by players that are worse than you but that just have deeper pockets. Anyway that’s my thoughts on Loadout! thanks for reading and make sure to like our facebook, follow our twitter and share the hell out of our blog. Cheers!




Strange Comforts Afforded by the Profession, Malcolm Lowry

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Strange Comforts afforded by the professions-  3/10

“If you can understand the first three pages of this lexical minefield, then you are doing well.”


With a title like “Strange Comforts Afforded by the Profession” you know you’re not going to be reading a fast paced Andy McNabb thriller. More likely readers will be picturing a thought provoking tale rich with meaning, reflection and a dawning realisation on the human condition. Therefore, with a renowned writer like Lowry you would expect moving, elegantly woven words, intriguing characters and thought provoking plots.  What you receive however is an example of a potentially charming story made overbearing to the point of tiresome, due to “Strange Comforts” trying too hard with the vocabulary.

This short story tells the tale of Sigbjorn Wilderness, an American writer on a fellowship, which is about as much as you can decode from the Rubix Cube mystery layout of the tale. Lowry, for one reason or another, has adopted the strategy “why use one word when twenty will do?” This method has worked well for writers in the past- sometimes it has even been brilliant. Here, however the omission of simple punctuation leaves this story a rambling, wordy mess. On occasion some sentences within the story are the size of a substantial paragraph. This issue is further exacerbated by the persistent use of overly flamboyant words to describe simple places and events. In this tale, the thesaurus overload offers nothing but a boundary between the reader and the story, never allowing the two to connect.

More developed (some might say advanced) ways of describing places or emotions can make for a truly memorable event or character within a book, but here its machine-gunned use of such vocabulary causes each sentence to stutter. You have to re read entire paragraphs, working through each line meticulously in an effort to try to piece together and decode the language to understand what is actually going on. Not too far into the story this becomes tiresome and you soon find yourself wondering how many pages are left before you finish. This consequently leads to one inevitable outcome as you work your way through each paragraph. You become bored. It is likely at some point you’ll stop reading and flick through the pages to find out where the end is.

Unfortunately “Strange Comforts Afforded By The Profession” is another of those books that tries too hard at being a Dickensian-styled book and consequently falls short, cramming lengthy words into lengthy sentences and hoping for the best. Its excessive four to five syllable per word layout renders the tale of Sigbjorn Wilderness less of an absorbing read, and more of an attempt to force elitist language down the reader’s throat.


Final Verdict

A story loaded with potential to be a charming, moving tale. However, the persistent Overloading of the story with unnecessarily long word choices and exhaustive sentence lengths renders this story totally incomprehensible.  If you can understand the first three pages of this lexical minefield, then you are doing well.