Johnstone

Sid Meier’s Civilization: Beyond Earth – My thoughts.

Hello there! I wholeheartedly apologise for such a lack of content recently and I’m not going to bore you with excuses but I will say that this isn’t so much of a review rather than my thoughts and experiences with the game so let’s just get on with it.

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If you own a computer or are in to strategy games and haven’t heard of the behemoth that is Sid Meier then where the fuck have you been? The strategy game giants have graced us with another instalment to their Civilization series this time however there is a twist. It’s set in the future! Instead of doing the usual business of building a famous empire from the ground up over thousands of years this time we take on the job of setting up a colony on a distant planet. Each Civ is funded by a sponsor so instead of having separate countries you have different corporations. Now for the interests of impartiality I will admit that I am quite the Civilization fan but for the sack of this article I have put aside my preconceptions and tried to play this game with an open mind.

First off I am going to address an issue that I have seen a lot of people have with this game and that is that there is a lack of personality from the A.I. leaders. I don’t really think this is as big a deal as what some are making it out to be. Yes their aren’t as many leaders(as of yet) as there have been in previous games so most playthroughs are similar but you can clearly see patterns in behaviour and individual characteristics of each one. I think the major difference in this game is that none of the names are recognisable as in previous Civ games so we have no previous ideas of what that person is like. I do agree that the level of personality isn’t as high as in previous games but it is undeniably still there. I found myself many times getting angry with how certain factions were acting and even being very spiteful in different playthroughs because of how a leader acted in a different game. Anyway rant over.

The game plays a lot like any other Civ game so if you aren’t a fan of the previous ones then this probably won’t float your boat however if you are a fan of the earlier games or the genre in general then this will be a happy edition to your collection. For most part the game is almost identical to Civ V as they run on the same engine however it is the new setting and tweaks that they have made that make the game feel drastically different. The most notable change is the tech web, previously being a tech tree, allowing for much greater variation in advancements and giving science an even greater level of strategy as it makes each technology you research that little bit more significant. It also separates the different countries/corporations quite drastically as there are now hundreds of different orders to unlocking things like buildings and new units. The next most significant feature is probably the Affinity system. By acting in certain ways or researching certain things you gain affinity points and increasing your chosen affinity will lead to stronger units, new perks and also affect how other Civs react to you. This is a welcome addition however can prove a bit distracting as sometimes you focus on growing your affinity rather than your own Civilization.

There are so many choices to make in this game that it borderlines on the ridiculous. One of the reasons there aren’t that many starting leaders(in this game they are called sponsors) is because after picking which one you want to be there are then three more choices for you to customize your Civ with such as starting bonuses etc. This can be really fun as it really feels like your Civ is your own however as all the A.I. also customize themselves can make it difficult to work out how the opponents will play. The game also runs a quest system helping you to feel like there is a progression to what you are doing and with certain quests you are given a decision to make which will change what certain buildings output or give different buffs again further customizing your Civ.

Level design is a bit lacklustre as most places feel very similar however knowing Firaxis, the company behind the game, they will be releasing a bunch of dlc maps as they normally do. This is cushioned as from day one this game came with steam workshop support so modders have already been hard at work making the game have even more content.

Civilization: Beyond Earth is another good instalment in the franchise and is well worth a play if you are a fan. There are a few things that I think don’t make this a less fun game but do impact replayabillity and so I doubt it will eat up as many hours as say Civ V will/has/is but given the history of these games once a few large expansions have been released I would not be surprised if this game could eat away around 60hours+. Let me know what you guys think and what things you would like to be included in the expansions or made as a mod, thanks for reading!

Civilization: Beyond Earth is out now for PC.

 

-Joe

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The Book Of Mormon – Bit of a change from Frozen!

Hello everyone! I apologise from the deepest recesses of my being to all of you for not uploading in an absurd amount of time. I’m not going to make excuses because I doubt you care so in the immortal words of the pythons lets “GET ON WITH IT!”.

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Recently I had the displeasure of growing another year older. I’m sure you’ve all been there. And like most years I received presents. This year though I got a present that was indeed rather special, you see for those of you who don’t know I am a massive South Park fan. Actually probably more like a massive Matt Stone and Trey Parker fan and ever since I heard about their spectacular new musical titled “The Book Of Mormon” I have been wanting to see it more than anything else. The dilemma I faced though was at first it was only in America and then once it moved to the U.K. It was a bit out my price range, mainly because it is only shown in a single theatre in London. Now for some reason the greater powers have seen fit to bestow me with an incredibly generous girlfriend that knew this. So yeah, if you haven’t guessed it yet, we went to see The Book Of Mormon. I mean seriously if you had trouble seeing that one coming you should probably get help. We’re worried for you.

Now just to say that I was going into this thing with high expectations would be an understatement. I purposely distanced myself from anything that might give the game away or tell me just that little bit too much about what happens in the show so that when I got to finally see it I would have no anticipation of what was to come and could really experience it all for the first time. One thing that really took me by surprise though was the level of showmanship and presentation. It’s well known that Trey and Matt are perfectionists and are always totally hands on with their work but I honestly didn’t think that would be so clear on the stage. And talking of the stage boy do they use it! This isn’t the type of show that would translate to the screen or really any other art form for that matter and that just is a testament to the care that went into crafting it. I mean why make a stage show if you’re not going to the use the stage to its full advantage?

The music and songs are catchy and cleaver and like with most of their humour sometimes outrageous. They have this skill of taking something really witty and blending it with the most childish things to really help deliver the jokes. It’s very pythonesque in that respect. The songs themselves are expertly written by Trey and Robert “Bobby” Lopez, The writer and director of the other comedy musical Avenue Q and who more recently had critical acclaim when him and his wife wrote the music for Disney’s very own Frozen. Yep that’s right, Frozen. What’s more is that they manage to catch you off guard with a lot of the show and I don’t just mean the humour. The characters are all really well portrayed and excellently crafted and you genuinely feel an emotional attachment to them.  There is a level of emotion that you really don’t expect when going into the show. Everyone feels believable and real which then in turn makes the funnier parts even more so. Anyone here that has seen the South Park Movie though will already be aware of the skill with song lyrics and music of Trey and Matt but are thinking what about dance numbers? Well have no fear, some of the dance numbers in this show are some of the best I have seen and again they work the dancing into the joke or scene. Every movement is done for a reason, which it is evident, and like with the use of the stage they use the dancing to great effect.

In terms of Story I will give you a brief synopsis as I really don’t want to give anything away. It’s about two Mormon teenagers that get sent to Uganda for their Mission. Chaos ensues. The main characters Elder Price and Elder Cunningham are phenomenal. A.J. Holmes really shone as Elder Cunningham and was quite honestly a revelation and I am shocked that I had never heard of him before this musical. Just to clarify as well that I am of course referring to the British version of the cast  as that is the one that I watched. All of the actors in the show were very good at personifying their respective characters but one other that really stood out was the character of Elder McKinley played expertly by Stephen Ashfield. Again Stephen just brought a certain presence to the character whenever he was on stage and although wasn’t in the show a massive amount still managed to make his parts really memorable.

If you are a fan of comedy, musicals or even just Mormons then this is the show for you! what’s even better is that because of the theatre that the show resides in I can say to you that there aren’t really any bad seats. You are able to see the entire stage comfortably from wherever you are so don’t worry if you can’t necessarily afford the most expensive seats .

A.J. Holmes as Elder Cunnigham

A.J. Holmes as Elder Cunnigham

Tickets start from £39.75 and are on sale online and from ticket offices, The show is preformed at The Prince Of Wales Theatre in London.

 

10/10 Must watch!

-Joe

 

Maleficent-Review, Why is everyone Scottish?!

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Hey guys sorry for the late upload, was planning on doing this for last week but kinda got a little side tracked. Anyhoo I went to see the new Disney film Maleficent and thought I’d share my thoughts on it with all of you!

 

Maleficent, for those who don’t know, Is a film where the well known version of sleeping beauty is taken and told from a different point of view, this being the antagonist in the form of Maleficent (Angelina Jolie). This kind of film has been done before but honestly I don’t think it has ever been done better on the big screen. Angelina Jolie, despite my initial worries, is absolutely brilliant in her role and really helps carry the film. Not to say the supporting actors are bad it’s just no one else really gets explored in terms of character apart from her. The pacing of the film is good although it does seem far shorter than the actual run time suggests, which I take as a positive but others may not see it the same way.

The film has a coherent storyline so those of you that fancy going to see the film without knowing anything about sleeping beauty fret not. One thing I would say though is that although this is a PG rated film and yes there isn’t any swearing, blood, gore or anything along those lines I don’t think I could recommend taking your children to see it. The film is quite gritty and dark and although it makes for a great engaging film for adults I could easily see children finding incredibly boring and then in turn being incredibly annoying as your trying to make them sit there quietly for two hours. So yeah, watch on your own if you can!

Just remember though despite the grittier re-telling this is still a Disney film so of course they have comic relief characters, this time in the form of the three fairy sisters, and moments of slight cheesiness but other than the odd occasion the film does seem much more catered towards adults. The visuals in the film, especially in the introduction bits where everything is bright, are gorgeous and the CGI in the film is incredibly well produced, and without spoiling anything, especially in the fight/action sequences. On the same note with the costumes, they are terrific especially the work that must have gone into Angelina’s horns.

Sharlto Copley does an outstanding job as Stefan and his character progression was one of my personal favourite parts of the film. Another Actor who I have to mention is Sam Riley who plays a very well preformed Diavel, especially the on screen chemistry between him and Angelina Jolie. One strange thing though that my girlfriend pointed out to me after the film had ended was that almost all of the humans in this film had Scottish accents. Now it doesn’t really bother me but it is a little strange as it must have been a conscious choice by the director and writers as Copley was born in Johannesburg so it’s not like it  was a coincidence. But apart from that this is a great film that I thoroughly recommend going to see.

 

Maleficent gets an 8/10 and is highly recomended.

-Joe

Loadout QUICKPICKLE!

Loadout

 

Hey everyone! So this week I’ve been having a little play around with a free to play game that goes by the name of Loadout. Safe to say this game ain’t your normal shooter. It’s a 3rd person over the shoulder run and gun style of game but it’s the added features and art style that really set this game a part.

Hank would of got Walt way sooner with these guns!

Hank would of got Walt way sooner with these guns!

Its cartoony and silly, similar to TF2 in a sense, but with a bit more gore and adult themes which do help separate its style from games of a similar ilk. The character customization is quite extensive too though you will need in game coins to buy the majority of the items available. I would say this is one of the weaker areas of the game though as there are only 3 character bases to choose from which kind of limits your customization but it’s not really noticeable when you’re actually playing so really it’s just more of a shame rather than a bad point.

 

The other amazingly fun and interesting feature they have is that of weapon crafting! You get to pick what type of gun you have then modify it to hell then even chose what kinds of ammo you fire and how the ammo acts, there are thousands of different combinations to choose from meaning that no 2 players are ever the same. You can even name your gun so when you die and you drop your weapon other people can see how funny and clever you are! all jokes aside though it does add a really good dynamic to the game and almost adds a layer of strategy and depth to the game.

Electric laser guided triple rocket launcher? Why not!

Electric laser guided triple rocket launcher? Why not!

The other thing I’ll mention before finishing is the game modes are really fun and players will inevitably find the games that they prefer and are better at, my personal favourite is Blitz where your kills/assists only are registered if you’re able to pick up an in game item from the dead enemy you killed. I just like it because it’s a little different and again it makes you try and add a layer of strategy to how you play it.

The game is still being added to with a custom game option on the way but I thoroughly think that this game is worth your time and did I mention that its free!  and unlike most free to play games where you can pay real-life money to unlock better equipment etc. the only thing real money will buy you is outfits and customization for your character, the only way to unlock new gun parts and equipment is by actually playing the game! Which I think is great and something game companies need to do more of so you don’t keep getting beaten by players that are worse than you but that just have deeper pockets. Anyway that’s my thoughts on Loadout! thanks for reading and make sure to like our facebook, follow our twitter and share the hell out of our blog. Cheers!

 

JJ

South Park: The Stick Of Truth: A big fat ass review!

Sorry for the late upload of the full review I’m not going to make excuses all I can say is that I was just having way too much fun playing the game to actually think about reviewing it yet but the show must go on!

First off I just have to say that this game is brilliant! If you’re a fan of the show then you will be amazed at how many references they have been able to fit into this game and if you’re a new comer and this is your first experience of the franchise then you’ll be pleased at how accessible it is. You can really ell that this game was made by Matt Stone and Trey Parker as it has their touch of perfection to it from the big things like story and dialogue to even the smaller things such as menus and inventory selection, everything just feels right.

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A small barbarian wielding a smelly dildo – Just another day in South Park.

Visually It emulates the show to a tee! The seamlessness between game and cut scenes are only noticeable when they use it to make a joke (Such as any cut scene involving Jimmy you actually have to skip otherwise he just stutters forever) and it gets to the point where it doesn’t actually feel like you’re playing a game but more like an interactive episode. Actually an episode wouldn’t be doing it justice this is more like an interactive season! The story line feels like a true South Park story line where there are twists and turns that take you all over the place but then at the end it all reels back to the original thing you set out for. Not to give away any spoilers but the story line itself is bloody hilarious!

The controls for this game are solid and the navigation of menus and inventory are also very well done. It seems like an old school RPG game where you can really micromanage your character from appearance to gear which you can even customize further with dyes and boost patches(Known locally as strap-ons). It makes for a much more interesting game and gives you a greater feeling of control over your character.

Combat is really fun and progresses with your player so it always keeps you guessing. Even though you can press buttons to block you only receive some reduced damage instead of no damage which as it was one of the things that worried me when I saw the combat system in a game demo as it made it look like as long as you knew the times to block you would be invincible but this isn’t the case. At the beginning of the game you choose which class you are which doesn’t really impact the game all that much just on what abilities you can use in battle, Each of the classes are balanced as well so you can choose which class you prefer rather than the one that will make the game easier or harder. The four classes are Warrior, Mage, Thief or Jew which could only happen in a South Park game.

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Who ever said South Park was a quite mountain town?

Right now I’ve had a chance to profess my love for this game there are a few things that bug me. The biggest thing is the play-time. I completed the game doing every side-mission bar one (which I missed) and the game clocked in at 12 hours. And this isn’t like I’m a super fast gamer this tends to be the norm for most players. Now there is some replay value by playing as a different class and choosing a different side of the “War” to fight in but even that doesn’t impact you game that much. The main reason to play again for most people will be so that they can re-do their favourite levels or hear their favourite jokes. DLC has been announced to be released for the game which hopefully will extend the game by a few hours though. The other thing is that once you have completed the story-line you can explore the town and finish any side-quests (apart from event enabled quests) but if you’re like me and completed them all before the actual story then all you can really do is wander around as there are no new missions or enemies to fight, I would of like even some new-side quests that were only accessible once the main game was done just so you had something to do at least other than making yourself look like David Hasslehoff (I’m not kidding, Its hilarious!).

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Hasselhoff in a crab suit holding a flaming katana. Your argument just became invalid.

With a £39.99 price tag though we do expect a little more content from our games and granted at some points it does seem a little unjustified but on the whole I would say that for a Fan like I am Its well worth it but non-fans who are looking at this to be their way into the show then maybe wait off till prices go down.

The other thing that’s rather annoying is how easy the game is. Other than the odd boss fight (Mainly Al Gore) no enemies pose much of a threat so you’re going to want to turn the difficulty up to hard as soon as you boot up the game pretty much. Especially when you add in the fact that there are location/area based things you can do to take out certain enemies before actually fighting them which isn’t dependant on level or skill or anything and it gives you the same experience as if you had fought.

My final annoyance is that you get capped at level 15 which I think is a little bit too low but I can see why they did as it makes you choose which abilities to upgrade but even then it still seems quite low. Again maybe this is something they will change when DLC is released like we see in so many games but until then this is what were stuck with.

Final thoughts: This game is everything you could possibly want from a South Park RPG, It blends the humour of the show with the game style many of us probably grew up with and honestly I think I will be playing this game again and again just like I re-watch my favourite episodes. However I’ve not mentioned something that I feel I should. If you are easily offended then do not buy this game as you will hate it. For everyone else though, Get this game now!

Now my final verdict on this game comes in 3 parts this week, Normally I say how good the game is then value for money but I didn’t think this was fair as the rating of this game I think will be quite different for fans of the show over people who aren’t.

Fans: 9.5/10                        Non-Fans:8/10                                                  Value: 7/10

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South Park: The Stick Of Truth QUICKPICKLE!

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Okay for this week’s review I’m going something slightly different, its gunna be a really quick talk about a game and might become a regular thing but till then we shall see.

Right, when I first heard about the game in question I couldn’t have been more excited. I am a huge South Park fan and as a writer I can’t help but admire Trey Parker and Matt Stone for their creation. When the game got pushed back for release It was a little bitter sweet though. On one hand bitter because I wanted to play this game more than anything but sweet because it shows that they really care about the finished product and like with much of Parker and Stone’s work they wanted it perfected. Well that’s what I hope. If gameplay footage is anything to go by then the wait has been well worth it. The game seems to play exactly like an episode and I’m very happy they went with this instead of attempting to make it 3d (I still have nightmares of their last attempt at a 3d south park game for the ps1). After a lot of deliberation I decided to spend my student loan wisely and pre-order the game for my PC however it isn’t released until this Friday so instead of differing a few days to give you my verdict I thought I’d give you a little snippet of my thinking to tithe you over till sometime this weekend(I’d wager Saturday).

Its no exaggeration to say that this game is my most anticipated for 2014 but I’m gunna give a shout out and want to know what some of your most anticipated games for this year are? Also are there any games you’d like to see reviewed on the site? Leave a comment or write on the face book page over at https://www.facebook.com/picklepantsreviews

Hero Siege, A Review

Hero Siege is the first outing for Panic Art Studios, It sells itself as a Hack ‘n’ slash with heavy rogue-like element with randomly generated levels and some player customisation but in my opinion fails to deliver in almost every category.

I know hats are funny in TF2 but c'mon!

I know hats are funny in TF2 but c’mon!

The game on the surface looks like it was going to be similar to the game Rogue Legacy (Which btw is possibly my favourite Indie game ever) so I was very excited to play this when I first caught wind of it. Now my views may be slightly biased and some of you may think it unfair that I compare this game to others rather than judge it on its own merits but that becomes seriously hard when the games are so similar.

The makers of this game Panic Art Studios were actually very helpful with answering my questions when  I spoke with them so I do feel slightly bad when I say that I dislike their game but honestly I tried my hardest to make myself like this game but it just didn’t happen. The team behind this game had previously only made 2 games for the Appstore and Google play and my god does it show! The controls are very basic and there is’nt much skill involved in playing this game. When playing I found that if you just looped the AI just tries to follow you so you can line them all up in a straight line and just blast them away, I actually died more in this game trying to get traps to kill enemies and backfiring on me then actual enemy damage. This game is way too easy! If you are going to venture into the PC indie gaming universe there are 2 things you’re going to need to know;

Who knew every enemy in the horde would explode?

Who knew every enemy in the horde would explode?

1) We like our games hard as fucking balls!           2) We love pixel art

Now even though this game has a pixel art feel I would in no way call it art. Pixel art for any art fans out there is all about simplicity, making the most of out of the least, seeing a portrait in a single block. This game however just kind of feels empty and already done.

That’s the other thing, the enemies just seem uninspired and a bit lazy it’s like they sat around and said “Guys what’s the most generic enemy?” “Umm skeletons and rats?” “Great now instead of doing any form of editing for higher levels of those enemies let’s just change their palette!” and everyone screams genius! Maybe I should cut them a break seeing as the game was made by just 3 people, some of you might be saying and I reply NO! Why should that matter? Super meat boy was made by 2 guys, Indie games don’t have massive teams but what good ones do is innovate and perfect. This game did neither.

Oh no a spider! Run Ms Muffet!

Oh no a spider! Run Ms Muffet!

The level design is pretty boring too, There are different themed levels and granted they are still working on the final level to be released but they all just kind of feel empty and the same and don’t even get me started on the poor excuse of randomly generated dungeons used in this game! When done correctly randomly generated dungeons can be brilliant however the extent to which this game goes is basically just moving traps around and placing a few box’s on the other side of the screen. It’s laughable.

They claim the inspiration for this game was taken from Diablo and The binding of Isaac, does it show? Absolutely not other than the camera angle is similar to Isaac’s.

Teslagrad ,which I covered last week so go read it if you haven’t yet, took 2 and 1/2 years to make. Hero Siege took 6 months and they had half the size team and It is glaringly obvious that they didn’t take enough time to make this game. It feels like something someone might play on their phone a few times if it was free then put it down and never open it again and yet they ask for £5.99 for the game on PC!

In conclusion I do not think this game is even worth your time as there are much better games out there that do the same thing only on a much higher level. 2/10 don’t waste your time.

Teslagrad Game Review: A Norwegian Masterpiece

Teslagrad has been on my radar since its release date 13/12/2013. During the chaos that is the Steam Winter Sale It probably slipped most of you by but there was just something about it that drew me in.

Opening menu flows seamlessly into the game

Opening menu flows seamlessly into the game

Continuing the flow right into the story

Continuing the flow right into the story

After booting up the game I was met with what has to be described as a glorious soundtrack and it really felt in keep with the image the game was creating for itself. Without any time to lose I pressed new game and was on my journey. Now something you should know about Teslagrad is that there is no dialogue, however what the developers over at Rain Games have done is really quite phenomenal and this is me after just playing the opening level. They have clearly spent a huge amount of time weaving this story into the very fabric of the game so that everything you see and interact with helps tell the narrative. As a writer I can be the first to tell you that this is no easy feat.

Most tutorials in the modern day era, and this makes me sad, hold your hand and walk you through every button and action you can do with your character via information signs and sometimes simply just test levels but what Teslagrad does is reminiscent of a time forgotten a time in which the only way to know if something was good or bad was to test your theory, If you die then you were wrong and if you live you’ll know to do more of it from then on. It doesn’t give you any help whatsoever and the game works so much better for it because it really gives you that sense of adventure. Speaking with the producer Peter W. Meldahl he told me that the Metroid games were of a big influence to the games level design and that becomes very clear when you get to the main portion of the game, especially when  you gain a new item in a room it becomes a necessity to understand how to use that item to advance whether it be simply being able to leave the room that you had previously entered or dodging an obstacle you previously thought you couldn’t. there are a few occasions however where it does become a bit difficult and aggravating when you are completely stumped while doing a puzzle or not knowing where to go but the flip side of that is when you do get past that point or figure it out you do feel a greater sense of achievement than if you were just guided through.

"And the lord said let there be light... and magnet gloves!"

“And the lord said let there be light… and magnet gloves!”

I think for me what surprised me the most was the level of immersion I received when playing this game. It draws you in from the very start and doesn’t let you go (that is till you rage quit after dying on a boss fight multiple times until you can calm yourself, pick back up your controller and go again). This is helped by the fact that there are no load screens of any kind. The screen scrolls with you as you move and does stop at a certain point at the edge of an area which in most platformers would be where the level ends or the game loads up the next stage but in Teslagrad it simply takes you straight into the next part without even so much as a pause. This is also the same for dying and checkpoints. There are no clear checkpoints, no sign on the screen or anything you run through they are just placed at different intervals without you knowing which at the start does keep you on edge because you are constantly worried that if you die then you will be teleported way back in the game but this isn’t the case at all as they are quite frequent. The dying screen is another similar thing once you die the screen fades to black and without even so much as a breather you’re back at your last checkpoint. Now some of you are probably thinking it’s strange that this is something i picked up on in such great detail well this is a game where you get used to dying as you will be doing a lot of it! As I mentioned earlier this game gives you next to no hints and a lot of the time you just wait to see if something kills you just so then you have more information to complete the puzzle with. the other thing is the controls sometimes have to be unbelievably precise to actually complete a challenge or puzzle that you assume you must be wrong and try something else then come back to your original idea and realise you had been pressing a button 1/10th of a second early. This is probably the biggest flaw in the game but I feel that if the game wasn’t as hard as balls in certain places then it wouldn’t be any way near as good or satisfying.

I wonder f this thing recycles?

I wonder if this thing recycles?

Now I’ve left this point to the end but it is by far the biggest draw to this game and is what had me hooked from when I saw it had been released and that is the artwork. This game is beautiful! Rarely does a game that is this cheap look this good. At times, especially at the start, you feel as if you are walking through a painting. everything has a hand drawn feel to it and when that becomes coupled with the lighting effects and camera work it culminates into wonderfully done visuals. Even seeing screenshots hadn’t really prepared me for when I actually played the game and I can honestly say that although this is a game made by a small team it is easily worthy of a next gen title.

Punch and Judy have really stepped it up

Punch and Judy have really stepped it up

All in all I would give this game a 8/10 for the game and 10/10 for value.

Teslagrad is available on Linux, Mac and Windows via Steam for £6.99 and will have a download release date some time in 2014 for Wii U, PS3 and PS4 and PSVita. Other platforms are being worked on for release but cannot be confirmed at this date.