Hero Siege is the first outing for Panic Art Studios, It sells itself as a Hack ‘n’ slash with heavy rogue-like element with randomly generated levels and some player customisation but in my opinion fails to deliver in almost every category.
The game on the surface looks like it was going to be similar to the game Rogue Legacy (Which btw is possibly my favourite Indie game ever) so I was very excited to play this when I first caught wind of it. Now my views may be slightly biased and some of you may think it unfair that I compare this game to others rather than judge it on its own merits but that becomes seriously hard when the games are so similar.
The makers of this game Panic Art Studios were actually very helpful with answering my questions when I spoke with them so I do feel slightly bad when I say that I dislike their game but honestly I tried my hardest to make myself like this game but it just didn’t happen. The team behind this game had previously only made 2 games for the Appstore and Google play and my god does it show! The controls are very basic and there is’nt much skill involved in playing this game. When playing I found that if you just looped the AI just tries to follow you so you can line them all up in a straight line and just blast them away, I actually died more in this game trying to get traps to kill enemies and backfiring on me then actual enemy damage. This game is way too easy! If you are going to venture into the PC indie gaming universe there are 2 things you’re going to need to know;
1) We like our games hard as fucking balls! 2) We love pixel art
Now even though this game has a pixel art feel I would in no way call it art. Pixel art for any art fans out there is all about simplicity, making the most of out of the least, seeing a portrait in a single block. This game however just kind of feels empty and already done.
That’s the other thing, the enemies just seem uninspired and a bit lazy it’s like they sat around and said “Guys what’s the most generic enemy?” “Umm skeletons and rats?” “Great now instead of doing any form of editing for higher levels of those enemies let’s just change their palette!” and everyone screams genius! Maybe I should cut them a break seeing as the game was made by just 3 people, some of you might be saying and I reply NO! Why should that matter? Super meat boy was made by 2 guys, Indie games don’t have massive teams but what good ones do is innovate and perfect. This game did neither.
The level design is pretty boring too, There are different themed levels and granted they are still working on the final level to be released but they all just kind of feel empty and the same and don’t even get me started on the poor excuse of randomly generated dungeons used in this game! When done correctly randomly generated dungeons can be brilliant however the extent to which this game goes is basically just moving traps around and placing a few box’s on the other side of the screen. It’s laughable.
They claim the inspiration for this game was taken from Diablo and The binding of Isaac, does it show? Absolutely not other than the camera angle is similar to Isaac’s.
Teslagrad ,which I covered last week so go read it if you haven’t yet, took 2 and 1/2 years to make. Hero Siege took 6 months and they had half the size team and It is glaringly obvious that they didn’t take enough time to make this game. It feels like something someone might play on their phone a few times if it was free then put it down and never open it again and yet they ask for £5.99 for the game on PC!
In conclusion I do not think this game is even worth your time as there are much better games out there that do the same thing only on a much higher level. 2/10 don’t waste your time.